![]() ![]() ![]() ![]() SQUARE ENIX SUPPORT PATCHPatch 6.1, which is currently set for release in April, will see the Trust System implemented for all the main scenario dungeons of A Realm Reborn™, with more to be added at a later date.Īdditionally, to support new players and those seeking a single-player experience further, several low-level main scenario duties will be adjusted to support an accessible, solo-play experience. This feature allows players to enjoy the story at their own pace, without needing to seek out a party of fellow players. KitGuru says: What do you think of Inaba’s statement? Why do you think Babylon’s Fall failed? Would you still like to see PlatinumGames try to make a live-service title? Let us know down below.Beginning in the upcoming Patch 6.1, it was revealed the in-game Trust System, which currently allows players to tackle select main scenario dungeons with a party of NPC comrades, will be further expanded. Live service games are definitely something we do want to do and put our effort in moving forward”. Providing any sentiment other than enjoyment and fun in our creations to players is something that we’re not very happy about at all as a developer.”ĭespite Babylon’s Fall’s failure, PlatinumGames intends to create more live-service games in the future, with Inaba stating “There’s a lot that we learned from this experience, and it’s not changed our future plans or outlook moving forward regarding doing live service games at all. Inaba continued, “And any disappointment that we might have caused for our fan base is something we feel extremely sorry about, the fact that we led our dedicated fans to feel that way as a developer. And that’s one of the reasons we’re not fond of our current situation that only limits us to game development, to be honest with you… in terms of any concrete reasons or the process that led to this conclusion of the title, you’d have to go ahead and ask Square Enix about the details, unfortunately.”ĭespite being unable to go into concrete details regarding development, Inaba did address the fans, saying “The only thing we can comment on here in terms of the closure of the Babylon’s Fall service itself, is that this unfortunate conclusion might have been something that had triggered some disappointment, perhaps maybe even anger, to our dedicated fans and players.” “The important thing that I want to note is that we’re not able to comment on certain areas of games developed with our partners. Discussing this fact, Inaba first claimed that : In an interview with VGC, PlatinumGames’ CEO Atsushi Inaba addressed Babylon’s Fall for the first time since it was announced that the game would be shutting down. After a lackluster launch however, Babylon’s Fall was quickly killed – with PlatinumGames’ CEO finally commenting on it. Babylon’s Fall served as a major gamble for PlatinumGames, with the action game intended to be a live service title with years of support. ![]()
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